![]() ![]() ![]() This is true not only of the combat but also of the world itself. Fighting with purposeĮverything about Lords of the Fallen seems more accessible than most of its soulsborne counterparts, though rarely at the expense of the “tough but fair” grind at the heart of the genre. Learn and improve, and you’ll survive, but repeat your errors, and you’ll perish. Rather than a coddling safety net, this feels like a love letter to soulsborne fundamentals. This allows you a final chance to apply the game’s lessons in combat, offering you one last opportunity to learn from your mistakes. Perish in Axiom, and you’ll revive in Umbral, pushing back your enemies with a burst of energy before continuing the fight exactly where you left off. Perhaps the most wide-reaching effect of this mechanic comes in the form of the second chance it gives the player during battle. On top of that, the trip from Axiom to Umbral is one way without the help of special items or rest points, so the decision to cross the threshold is anything but trivial. Enter Umbral, and you’ll quickly find yourself hunted by increasingly dangerous hordes of shambling horrors. On top of these welcome tweaks to the soulsborne formula, Lords of the Fallen uses a novel environmental mechanic whereby the two worlds of Axiom, the world of the living, and Umbral, the land of the dead, are superimposed on one another, traversable via a magic lantern.Ĭan’t cross a chasm? You can use your lantern to peer into Umbral to see if a transposition might allow you to cross the gap. ![]()
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